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ABOUT

As an indie developer I have contributed to nearly every aspect of game development and have almost three decades worth of experience creating: 3D Models, Textures, Rigs, Scripts, Code, Animations, and Audio editing.

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Over the years I have worked on indie dev teams previous to URS and made content on SecondLife since 2007, currently I make 2K-10K HD renders, stock images, comics, and RLV restraints on SecondLife.

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In addition to the assets I've created myself, I have over 6,000 commercially licensed assets at my disposal for media or game production from various legitimate sources, including but not limited to DAZ3D, Unreal, Unity3D, KitBash3D, Renderotica, RenderHub, Under My Gorilla Studios, Venom Corp.

I use Autodesk Maya to create custom 3D models, DAZ Studio to render my images and Adobe Photoshop for texturing and postwork.

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I have been on the platform called SecondLife for over 16 years and have created various things there.

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In addition to 3D modeling I am experienced in LSL coding and SecondLife complexity optimization for mesh, micro mesh and nano mesh.

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Recommended

All events, and all characters are entirely fictional and over 18 years of age, they're not meant to depict any real human being.

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Need something a little ...more?

Then you may want to check out our unhinged vault subscription, each month 10 new exclusive images are added. Pay once and gain access to all images for 30 days, once downloaded you have a lifetime extended commercial license.

"Think it's too good to be true? Then I'm probably unhinged"

-Enzo Slade

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